Mental Health | Blended Learning | Collaborative Learning |
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What is Mental Health.
Includes our emotional, psychological, and social well-being. It also helps determine how we handle stress, relate to others, and make choices. It is important at every stage of life, from childhood and adolescence through adulthood.
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What is Scannable.
A way provided for the students to be able to go back and find what was taught.
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What is Interpersonal Dynamics.
Course designed to help students develop and build internal relationships.
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What is Punitive Tactics.
Discipline policies in schools are informed by science (loss of recess, shaming, expulsion, suspension).
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What is Mastery-Based Learning.
A set of group-based, individualized, teaching and learning strategies based on the promise that students will achieve a high level of understanding in a given domain if they are given enough time.
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What is Oral Tests.
A practice where teachers provide questions for students in a spoken form and the students then respond in a spoken form.
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What is Trauma.
A deeply distressing or disturbing experience or physical injury.
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What is Flexibility.
Allows the children to grasp learning in a similar, sequential, manageable chunks, without the child becoming frustrated, anxious, or overwhelmed.
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What is Automated Tests.
A multiple choice quiz that can be answered by students within the span of 15 minutes.
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What is P.A.C.E. Approach.
Stands for playfulness, acceptance, curiosity, empathy. Helps adults interact with students by alerting the teachers that a student is navigating tension with themselves.
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What is Note-Catcher.
The act of writing, before we share, gives us a dress rehearsal for what we want to say and how we might want to say it and they can make our thinking visible.
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What is Rich Task.
Encourage learners to think creatively, work logically, communicate ideas, synthesize their results, look for commonalities, and evaluate findings.
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What is Diagnostic Testing.
Any approach used to gather clinical information for the purpose of making a clinical decision.
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What is Feedback.
Information allowing the learner to reduce the gap between what is evident currently and what could or should be the case.
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What is Closure Activity.
Ends a lesson and creates a lasting impression, a phenomenon called the recency effect.
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