Mental Health Blended Learning Collaborative Learning
100
What is Mental Health.
Includes our emotional, psychological, and social well-being. It also helps determine how we handle stress, relate to others, and make choices. It is important at every stage of life, from childhood and adolescence through adulthood.
100
What is Scannable.
A way provided for the students to be able to go back and find what was taught.
100
What is Interpersonal Dynamics.
Course designed to help students develop and build internal relationships.
200
What is Punitive Tactics.
Discipline policies in schools are informed by science (loss of recess, shaming, expulsion, suspension).
200
What is Mastery-Based Learning.
A set of group-based, individualized, teaching and learning strategies based on the promise that students will achieve a high level of understanding in a given domain if they are given enough time.
200
What is Oral Tests.
A practice where teachers provide questions for students in a spoken form and the students then respond in a spoken form.
300
What is Trauma.
A deeply distressing or disturbing experience or physical injury.
300
What is Flexibility.
Allows the children to grasp learning in a similar, sequential, manageable chunks, without the child becoming frustrated, anxious, or overwhelmed.
300
What is Automated Tests.
A multiple choice quiz that can be answered by students within the span of 15 minutes.
400
What is P.A.C.E. Approach.
Stands for playfulness, acceptance, curiosity, empathy. Helps adults interact with students by alerting the teachers that a student is navigating tension with themselves.
400
What is Note-Catcher.
The act of writing, before we share, gives us a dress rehearsal for what we want to say and how we might want to say it and they can make our thinking visible.
400
What is Rich Task.
Encourage learners to think creatively, work logically, communicate ideas, synthesize their results, look for commonalities, and evaluate findings.
500
What is Diagnostic Testing.
Any approach used to gather clinical information for the purpose of making a clinical decision.
500
What is Feedback.
Information allowing the learner to reduce the gap between what is evident currently and what could or should be the case.
500
What is Closure Activity.
Ends a lesson and creates a lasting impression, a phenomenon called the recency effect.






2020, A Teachable Moment

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